
Gambling and Gaming:
Risks and Responsible Play
Gambling involves wagering money or possessions on an event with an uncertain outcome, aiming to gain more wealth or money. In Connecticut:
-
You must be 21 or older to participate in online and in-person casino gambling or sports wagering.
-
You must be 18 or older to participate in fantasy contests or purchase a lottery ticket.
Among Bolton High School students, 12.6% reported gambling at some point in their life and 7% reported gambling in the past month. Only 70% of students in grades 6 - 12 think gambling is harmful.
Types of Gambling
-
Casino gambling
-
Lottery participation
-
Off-track betting
-
Sports betting & fantasy sports
-
Charitable games
-
Online gambling
-
Stock market investments
-
Cryptocurrency trading
Only 70% of Bolton High students in grades 6 - 12 think gambling is harmful.

When Does Gambling Become a Problem
Financial Distress:
-
Unexplained disappearance of money
-
Missing household valuables
-
Persistent financial shortfalls despite steady income
-
Frequent borrowing or multiple outstanding loans
-
Secrecy about financial records or income
-
Unpaid bills or disconnection notices
-
Insufficient food or essentials at home
Mood & Behavioral Changes:
-
Deflection, rationalization, or minimization of gambling habits
-
Dishonest behavior
-
Decline in work performance
-
Signs of anxiety, agitation, or distress
-
Feelings of hopelessness, depression, or suicidal thoughts
-
Changes in sleep, eating, or sexual habits
-
Controlling or manipulative behaviors (e.g., threats, lies, or charm to influence others)
-
Defensive reactions when confronted about gambling
Important Fact: Among all forms of addiction, gambling is linked to the highest suicide rate.

Tips for Responsible Gambling
-
Set a plan before gambling.
-
Establish a time limit for sessions.
-
Determine a monetary limit.
-
Take breaks.
-
Avoid alcohol while gambling.
-
Learn the rules and odds before playing.
-
Never chase losses.
-
Only gamble when in a positive mindset.
Problem Gaming
Gaming involves playing electronic games on consoles, computers, tablets, phones, and similar devices.
Key Gaming Statistics:
-
2.5 billion people worldwide engage in gaming.
-
The average gamer is 33 years old.
-
Ages 18-25 are most at risk for gaming-related issues.
-
Gamers are 54% male, 46% female.
-
3-4% of gamers experience problematic gaming behaviors.
Similarities Between Gambling and Gaming
-
Extended play sessions that can disrupt daily life.
-
Daily login rewards that encourage habitual behavior.
-
Microtransactions where costs for upgrades or exclusive items escalate.
-
Loot boxes that provide random rewards, mimicking gambling behavior.
When is Gaming a Hobby vs. a Problem?
Gaming as a Hobby:
-
Enjoyed in moderation
-
No impact on work or school performance
-
Maintains other hobbies and interests
-
Played during free time
-
Able to take breaks
-
Follows a healthy sleep schedule
Problematic Gaming:
-
Prioritizing gaming over essential responsibilities
-
Skipping meals and exercise
-
Neglecting personal hygiene
-
Strained relationships with friends and family
-
Missing work or school due to gaming
